Showing posts with label Josh Samuels. Show all posts
Showing posts with label Josh Samuels. Show all posts

2/14/2016

UCTP President to Speak at Gaming Conference

A scene from Arrival: Village Kasike
Brooklyn, New York (UCTP Taino News) – The President of the United Confederation of Taino People, Roberto Borrero will join CEO of Raindrop Games, Josh Samuels on a panel focusing on Indigenous Peoples and video game development at the Different Games conference on Saturday, April 9th, 2016.

After community consultation, the Confederation entered into a collaboration with Raindrop Games, which resulted in the production and release of the game “Arrival: Village Kasike” in 2012. The game is currently available at the App Store for iPhone, iPad, and iTouch. According to Raindrop Games, plans are now being made to release Arrival: Village Kasike on other platforms, possibly as early as next year. A recent UNESCO report highlights Arrival: Village Kasike as a best practice initiative with regard to Indigenous Peoples and Information and Communications Technologies (ICTs).  


Different Games is New York City’s first conference on diversity and inclusivity in games culture, drawing more than 700 attendees to NYU’s Downtown Brooklyn campus, in addition to more than 100 arcade games and 150 presenters and speakers! The fourth annual Different Games Conference will be held over 2 days, April 8-9, 2016 at NYU MAGNET in Brooklyn.

See more information at the Different Games website: http://2016.differentgames.org/


UCTPTN 02.14.2015

11/17/2012

Taíno-themed game released for iPhone, iPad, and iPod Touch



Santa Clara, CA (UCTP Taino News) - Raindrop Games has launched a new historical game entitled “Arrival: Village Kasikefor iPad, iPhone, and iPod Touch. Arrival: VillageKasike is the first game in the planed Arrival series, which focuses on the history of the indigenous Taíno people. Players will lead an ancient Taíno village to thriving prosperity or a struggling existence with challenges including hurricane preparation, food cultivation, village defense, and morale management, etc.  
 
Arrival: VillageKasike presents the story of Naniki, a Taíno woman, who, through fate, must lead a struggling village somewhere in the Caribbean. The iOS game was developed in collaboration with the United Confederation of Taíno People with Roberto Múkaro Borrero, President of The United Confederation of Taíno People as project’s lead consultant. Borrero reviewed the various aspects of ancient Taíno life portrayed - from clothing, farming techniques, and socio-ceremonial presentations – in an effort to provided the highest standard of accuracy in this setting. In his personal capacity as a renowned Taíno musician, Borrero also provided Taíno music and speech to create a more immersive and authentic experience.


“Before even beginning development, Raindrop Games reached out to the Confederation, and we in turned reached out to the Community – affiliated and non-affiliated - about the potential of this collaboration” stated Borrero. After outreach and consultations, the Confederation received mostly positive reactions to the project. 
“There were a few concerns, but the fact that we would be consulting all through development was a critical factor” noted Borrero. “The potential for introducing our ancient and contemporary culture to vast audiences using this technology was an educational opportunity that merited our attention and participation.” 

According to Raindrop games, the goal was to create engaging, entertaining, and educational game play experience were the concept of “balance” is the key to survival. 
  
Recommended devices for game play are iPhone 4 or newer, all iPads, iOS 5 or newer is required. Those interested in Arrival: Village Kasike can open iTunes to purchase and download the apps. Raindrop games also maintains a website for more information at http://www.arrivalgame.com/.

10/12/2012

Open Letter to the Taino Community

To Roberto Borrero, Members of the UCTP and the Greater Taino Community,

On behalf of Raindrop Games, I am writing this letter to answer some of the more common questions about the Taino-themed video games we are building.

"Why do you want to make games about the Taino people?"

Our goal is to use video games to help create a better world. We believe one of the best solutions to the world's problems is to inspire people to be better. We specifically chose the Taino as an historical exemplification of this spirit, having persevered and survived a cultural clash that brought them close to
extinction. We hope that by educating people about who the Taino are will help provide a more accurate glimpse into their history. We believe when people understand a culture that is foreign to them, it expands their empathy and provides a deeper insight into humanity's broader issues.

"Why make a video game? Why not a movie or book? Wouldn't a video game trivialize the subject matter?"

Games have one strength that no other entertainment medium has, they are interactive. Interactivity allows the player to become more involved in the  story as an active participant. What happens to the main character in a story happens directly to the player. In the long run, our plan is to use this unique property of games to create deeper emotional experiences for players. Video games are an upcoming medium with vast potential and we are doing our part to create games used for good.

"Arrival: Village Kasike" gives the player some exposure to the Taino culture before the arrival of Europeans. The player is put in charge of building a village while dealing with threats such as hurricanes, etc. Players will engage in traditional farming and fishing techniques as they provide for their village while informative texts share aspects of historical Taino life. Through the narrative of Naniki, the player can experience the connection between a Village Kasike and her people.

For over four years we have had the great pleasure of working with Roberto Borrero, President of the UCTP, to create video games about the Taino. Roberto's knowledge and insights have made it possible for us to complete our first Taino-themed game. The whole team is grateful for his help and willingness to
see the large potential good of this project.

If any members of the community have any questions or concerns about what we are doing, please feel free to reach out to me via our web site (http://www.arrivalgame.com/content/contact.htm).

Josh Samuels
Project Lead on the Arrival Video Game Series
www.arrivalgame.com
Founder and CEO of Raindrop Games, Inc
www.raindropgames.com

3/11/2008

Poll on Taino Themed Video Game Still Open

UCTP Taino News – On February 14 a poll was created at the UCTP’s Taino News and Information Group focusing on a developing video game project that would place the player in the position of a Taino man or woman at the time of Christopher Columbus’ arrival. The goal of the game developer, Josh Samuels is to present historically accurate information regarding the Taino people and culture as well as their interactions with Columbus and his men. Samuels is seeking consultation from the UCTP on the project. The poll looks to survey initial community reaction to such a project. Community members can still register their vote at http://groups.yahoo.com/group/Taino_News/surveys?id=12719570 until March 17, 2008 when the voting poll will close.